Schrödinger’s Call is the debut visual novel from Japanese indie developer Acrobatic Chirimenjako. Supported by a striking visual style and a 2025 demo, Schrödinger’s Call built a groundswell of excitement, racking up an impressive 100,000 wishlists on Steam. With the full game now available, I was excited to find out what it’s all about. A […]
Author: Wes Playfair
Kugayama Shiori’s Death Diary – Review
Kugayama Shiori’s Death Diary (Kugayama Shiori no Shinizama Techou) is the latest visual novel from developer Laplacian, and it’s one that sees the studio trying new things. The lead writer is Kazuki Fumi, known for the Criminal Border and 9-nine series, rather than Ono Wasabi, who was the main writer on Laplacian’s previous visual novels. It’s […]
NICE TO MEET YOU, AGAIN – Review | Nandome ka no Hajimemashite
NICE TO MEET YOU, AGAIN (Nandome ka no Hajimemashite), the latest work from Purplesoft, departs from the structure of longer multi-route stories like Kunado Chronicles and Aoi Tori to tell a shorter story focused on a single heroine. Given Purplesoft’s tendency to include a primary or true route, I hoped this structure would create an experience of […]
Interview with Pellet (Visual Novel Art Director/Lead Illustrator) | On Kugayama Shiori’s Death Diary
Kugayama Shiori’s Death Diary (Kugayama Shiori no Shinizama Techou) by Laplacian is a mystery visual novel with a striking visual style. This was overseen by Pellet, the art director and lead illustrator on this title. Pellet has worked on quite a few Laplacian titles and has been with the developer since their earliest title, Kimi […]
Interview with Hayashi Ryousuke (Visual Novel Director) | On Kugayama Shiori’s Death Diary
Visual novel developer Laplacian recently released Kugayama Shiori’s Death Diary (Kugayama Shiori no Shinizama Techou). The project was directed by Hayashi Ryousuke, who has worked in various capacities on titles for Laplacian titles such as Cyanotype Daydream and The Future Radio and the Artificial Pigeons, along with titles from other developers including Chronobox and Waning […]
Clair Obscur: Expedition 33 – Review
I’ll admit I knew very little about Sandfall Interactive’s Clair Obscur: Expedition 33 when it first released. These days, it’s hard to find the time to play a full length RPG, and so it needs to be something special to catch my attention. But then the whispers started: that Clair Obscur was just that, something […]
Harmonic Reflections – Review
Harmonic Reflections, the latest visual novel from Laplacian, first released in English back in July, albeit with significant controversy. The original English translation was via DMM Game Translate, a service that uses AI machine translation with human supervision. While Laplacian was forthcoming about this, as well as the fact that Adobe Firefly was used to […]
Die to Play – Early Impressions
Today we’re taking a very early look at Die to Play, a dicebuilder from indie developer Kvinter Games that promises “the deeper you go, the more the game begins to spill beyond the pixelated screen.” Die to Play is slated for a 2026 release, so it’s still early, and this version doesn’t yet have all […]
Perennial Dusk -Kinsenka- – Review
Perennial Dusk -Kinsenka- is the latest release from Frontwing and scenario writer Urushibara Yukito, who is known for Irotoridori no Sekai – The Colorful World and Sakura, Moyu -as the Night’s, Reincarnation-. A tale of seeking meaning in suffering in a world of eternal twilight, Kinsenka has an interesting setting and a memorable story. Unfortunately, […]
Citizen Sleeper 2: Starward Vector – Review
My experience with Citizen Sleeper was something of an accident. I bought some new games to play on a transatlantic flight, and after bouncing off a few action RPGs, found myself absorbed in a quiet, contemplative narrative game about life on a long-abandoned space station settled by those with nowhere else to go. I finished […]










